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2020 |
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Label-Efficient Learning on Point Clouds using Approximate Convex Decompositions
Matheus Gadelha, Aruni RoyChowdhury, Gopal Sharma, Evangelos Kalogerakis, Liangliang Cao, Erik Learned-Miller, Rui Wang, Subhransu Maji
ECCV 2020
[paper]
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Learning Generative Models of Shape Handles
Matheus Gadelha, Giorgio Gori, Duygu Ceylan, Radomir Mech, Nathan Carr, Tamy Boubekeur, Rui Wang, Subhransu Maji
CVPR 2020
[project page]
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2019 |
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Shape Reconstruction using Differentiable Projections and Deep Priors
Matheus Gadelha, Rui Wang, Subhransu Maji
ICCV 2019
[project page]
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SkinnyPower: Enabling Battery-less Wearable Sensors via Intra-Body Power Transfer
Rishi Shukla,, Neev Kiran, Jeremy Gummeson, Rui Wang, Sunghoon Ivan Lee
SenSys 2019
[paper]
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2018 |
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Multiresolution Tree Networks for Point Cloud Processing
Matheus Gadhela, Rui Wang, Subhransu Maji
ECCV
[project page]
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2017 |
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3D Shape Generation using Spatially Ordered Point Clouds
Matheus Gadhela, Subhransu Maji, Rui Wang
British Machine Vision Conference (BMVC)
[project page]
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Unsupervised 3D Shape Induction from 2D Views of Multiple Objects
Matheus Gadhela, Subhransu Maji, Rui Wang
International Conference on 3D Vision (3DV), accepted
[project page]
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3D Shape Reconstruction from Sketches via Multi-view Convolutional Networks
Zhaoliang Lun, Matheus Gadelha, Evangelos Kalogerakis, Subhransu Maji, Rui Wang
International Conference on 3D Vision (3DV), accepted
[project page]
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2016 |
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Functionality Preserving Shape Style Transfer
Zhaoliang Lun, Evangelos Kalogerakis, Rui Wang, Alla Sheffer
ACM Trans. Graph. [SIGGRAPH Asia 2016]
[project page]
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Direct shape optimization for strengthening 3D printable objects
Yahan Zhou, Evangelos Kalogerakis, Rui Wang, Ian R. Grosse
Computer Graphics Forum 35(7) [Pacific Graphics 2016]
[project page]
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2015 |
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Blue Noise Sampling using an SPH-based Method
Min Jiang, Yahan Zhou, Rui Wang, Richard Southern, Jiajun Zhang
ACM Trans. Graph. 34(6) [SIGGRAPH Asia 2015]
[paper]
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2014 |
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Analogy-Driven 3D Style Transfer
Chongyang Ma, Haibin Huang, Alla Sheffer, Evangelos Kalogerakis, Rui Wang
Computer Graphics Forum 33(2) [EG 2014], pp. 175-184
[project page]
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2013 |
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A Practical Algorithm for Rendering Interreflections with All-frequency BRDFs
Kun Xu, Yan-Pei Cao, Li-Qian Ma, Zhao Dong, Rui Wang, Shi-Min Hu
ACM Trans. Graph. 33(1), pp.10:1-10:16
[paper]
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Implicit Integration for Particle-based Simulation of Elasto-plastic Solids
Yahan Zhou, Zhaoliang Lun, Evangelos Kalogerakis, and Rui Wang
Computer Graphics Forum 32(7) [PG 2013], pp.215-223
[paper]
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Scene Text Segmentation via Inverse Rendering
Yahan Zhou, Jacqueline Feild, Erik Learned-Miller, and Rui Wang
Proceedings of ICDAR 2013 (oral paper)
[paper]
[code]
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2012 |
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Point Sampling with General Noise Spectrum
Yahan Zhou, Haibin Huang, Li-Yi Wei, Rui Wang
ACM Trans Graph. 31(4) (SIGGRAPH 2012), pp.76:01-76:11
[paper (27M)]
[paper (11M)]
[supp]
[source code]
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Approximate Principal Direction Trees
Mark McCartin-Lim, Andrew McGregor, Rui Wang
International Conference on Machine Learning (ICML) 2012, pp.631-638
[paper]
[source code (coming soon)]
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Accurate Translucent Material Rendering under Spherical Gaussian Lights
Ling-Qi Yan, Yahan Zhou, Kun Xu, Rui Wang
Computer Graphics Forum 31(2), pp.2267-2276 (PG2012)
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An Algorithm for Creating Geometric Dissection Puzzles
Yahan Zhou and Rui Wang
Bridges 2012 Conference Proceedings, pp.49-58
[paper]
[tech report]
[youtube video]
[exe demo (coming soon)]
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A GPU-based Approximate SVD Algorithm
Richard Blake Foster, Rui Wang, and Sridhar Mahadevan
Lecture Notes in Computer Science vol. 7203 (pp. 569-578) (2012)
[paper]
[source code (with compiled binaries)]
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2011 |
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Interactive Hair Rendering and Appearance Editing under Environment Lighting
Kun Xu, Li-Qian Ma, Bo Ren, Rui Wang, Shi-Min Hu
ACM Trans Graph. 30(5) (SIGGRAPH Asia 2011), pp. 173:1-173:10
[paper]
[supplement]
[video]
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Differential Domain Analysis for Non-uniform Sampling
Li-Yi Wei and Rui Wang
ACM Trans. Graph. 30(4) (SIGGRAPH 2011), pp.50:1-50:10
[paper (27M)]
[paper (4M)]
[pdf slides]
[analysis tool]
[note]
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A Ray Tracing Approach to Diffusion Curves
John C. Bowers, Jonathan Leahey, Rui Wang
Computer Graphics Forum 30(4) (EGSR 2011)
[preprint]
[youtube video]
[pdf slides]
[exe demo]
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Importance Point Projection for GPU-based Final Gathering
David Maletz and Rui Wang
Computer Graphics Forum 30(4) (EGSR 2011)
[preprint]
[youtube video]
[pdf slides]
[exe demo]
[src code]
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Razor: An Architecture for Dynamic Multiresolution Ray Tracing
Peter Djeu, Warren Hunt, Rui Wang, Ikrima Elhassan, Gordon Stoll, William R. Mark
ACM Transactions on Graphics 30(5), pp. 115:1-115:26 (2011)
[paper]
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Precomputed Gathering of Multi-Bounce Glossy Reflections
Jurgen Laurijssen, Rui Wang, Ares Lagae, and Philip Dutre
Computer Graphics Forum 30(8), pp. 2270-2278 (2011)
[paper]
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Hierarchical Upsampling for Fast Image-based Depth Estimation
Richard Blake Foster and Rui Wang
ACM SIGGRAPH 2011, refereed poster
[paper]
[video]
[full techreport]
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A Mobile Robot for Autonomous Scene Capture and Rendering
Richard Blake Foster, Rui Wang, and Rod Grupen
UMass Technical Report UM-CS-2011-019
[paper]
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Digital Image Enhancement Using a Vehicular Image Capturing Platform
Hamed Soroush, Rui Wang, Brian Levine, and Mark Corner
UMass Technical Report UM-CS-2011-002
[paper]
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2010 |
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Parallel Poisson Disk Sampling with Spectrum Analysis on Surfaces
John C. Bowers, Rui Wang, Li-Yi Wei, David Maletz
ACM Trans. Graph. 29(5) (SIGGRAPH Asia 2010)
[paper]
[divx]
[exe demo]
[source code]
[spectrum analysis code]
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Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering
Xuan Yu, Rui Wang, and Jingyi Yu
Computer Graphics Forum 29(7) (PG 2010)
[paper]
[divx]
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Fast Estimation and Rendering of Indirect Highlights
Jurgen Laurijssen, Rui Wang, Philip Dutré, and Benedict J. Brown
Computer Graphics Forum 29(4) (EGSR 2010)
[preprint]
[divx]
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2009 |
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An Efficient GPU-based Approach for Interactive Global Illumination
Rui Wang, Rui Wang, Kun Zhou, Minghao Pan, Hujun Bao
ACM Trans. Graphics 28(3) (ACM SIGGRAPH 2009)
[preprint]
[divx]
[supplement]
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Bidirectional Importance Sampling for Unstructured Illumination
Rui Wang and Oskar Akerlund
Computer Graphics Forum 28(2), pp. 269-278 (Eurographics 2009)
[preprint]
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Dynamic Scene Relighting using Precomputed Visibility Cuts and Multi-Level Shadow Grids
Hong Yuan and Rui Wang
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (SI3D) 2009, refereed poster
[video]
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Reflectance Filtering for Interactive Global Illumination in Semi-Glossy Scenes
David Maletz, John C. Bowers, and Rui Wang
UMass Technical Report UM-CS-2009-057
[paper]
[divx]
[code&data]
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2008 |
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Fast, Realistic Lighting and Material Design using Nonlinear Cut Approximation
Ewen Cheslack-Postava, Rui Wang, Oskar Akerlund, Fabio Pellacini
ACM Trans. Graph. 27(5) (ACM SIGGRAPH Asia 2008)
[preprint]
[video]
[exe demo]
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Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
Xuan Yu, Rui Wang, Jingyi Yu
Computer Graphics Forum 27(7), pp. 1987-1996 (Pacific Graphics 2008)
[paper]
[video]
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Real-time Editing and Relighting of Homogeneous Translucent Materials
Rui Wang, Ewen Cheslack-Postava, Rui Wang, David Luebke, Qianyong Chen, Wei Hua, Qunsheng Peng, Hujun Bao
The Visual Computer Journal 24 (7-9), pp. 565-575 (Proceedings of Computer Graphics International 2008)
[paper]
[video]
[exe demo]
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2007 |
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Precomputed Visibility Cuts for Interactive Relighting with Dynamic BRDFs
Oskar Akerlund, Mattias Unger, and Rui Wang
Proceedings of Pacific Graphics 2007
[project]
[exe demo]
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Precomputed Radiance Transfer for Real-time Indirect Lighting using a Spectral Mesh Basis
Rui Wang, Jiajun Zhu, Greg Humphreys
Proceedings of Eurographics Symposium on Rendering (EGSR) 2007
[project]
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Fast Omni-directional 3D Scene Acquisition with an Array of Stereo Cameras
Jiajun Zhu, Greg Humphreys, David Koller, Skip Steuart, Rui Wang
IEEE International Conference on 3-D Digital Imaging and Modeling (3DIM) 2007
[paper]
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2006 |
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Efficient Wavelet Rotation for Environment Map Rendering
Rui Wang, Ren Ng, David Luebke, and Greg Humphreys
Proceedings of Eurographics Symposium on Rendering (EGSR) 2006
[paper]
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All-Frequency Relighting of Glossy Objects
Rui Wang, John Tran and David Luebke
ACM Trans. Graph. (TOG) 25(2), 2006
[paper]
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2005 |
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All-frequency Interactive Relighting of Translucent Objects with Single and Multiple Scattering
Rui Wang, John Tran and David Luebke
Proceedings of SIGGRAPH 2005, ACM Trans. Graph. 24(3), 2005
[project]
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Computation on Programmable Graphics Hardware
Nolan Goodnight, Rui Wang and Greg Humphreys
IEEE Computer Graphics and Applications 25(5), 2005
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A GPU-Accelerated Render Cache
Tenghui Zhu, Rui Wang and David Luebke
Pacific Graphics 2005 (short paper)
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2004 |
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All-frequency Relighting of Non-diffuse Objects using Separable BRDF Approximation
Rui Wang, John Tran and David Luebke
Proceedings of Eurographics Symposium on Rendering (EGSR) 2004
[paper]
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2003 |
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Efficient Reconstruction and Texture Mapping of Indoor Scenes
Rui Wang and David Luebke
IEEE International Conference on 3-D Digital Imaging and Modeling (3DIM) 2003
[paper]
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Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware
Nolan Goodnight, Rui Wang, Cliff Woolley and Greg Humphreys
Proceedings of Eurographics Symposium on Rendering (EGSR) 2003
[paper]
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