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Date: Tue, 22 Dec 1998 10:36:32 +1100
From: Steve Small <steve.small@bigpond.com>
Organization: "Personal Opinion Only"
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Subject: Re: FS98 Panels & 3D Mode 
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Vern Opperman wrote:

> 2. Make sure the top/left 4 pixels are BLACK

It might be useful to clarify that "4 pixels" means 4 pixels x 4 pixels
- i.e. 4 pixels square i.e. 16 pixels in all in the extreme top LHS,
hard on the corner of the .bmp

"Black" is not "black" as the eye sees it : black is defined as colour
"0,0,0" on the RGB colour palette.

This edit may leed to bleed through in other areas of the bitmap with
other areas then becoming transparent. If this is the case it means the
panel bitmap was created with a color palette that is not 3Dfx
compatible and there will probably be S.F.A. you can do to fix it. 

Most panels, but not all, can be made to work in 3Dfx by the method Vern
mentions but even the FSD guru's don't always get it right : the
otherwise excellent F-86 Sabre panel (despite the supposed 3Dfx "fix")
still does NOT display correctly using 3Dfx for that reason. 

BTW, PaintShop Pro 5 does a far better job of this sort of thing than MS
Paint does, but it'll do.

rgds,
-- 
Steve Small 
Canberra, Australia
http://users.interact.net.au/~pssm
http://www.ozemail.com.au/~ssmall
