Message-ID: <36F1877F.99E5EC9F@comcen.com.au>
Date: Fri, 19 Mar 1999 09:08:47 +1000
From: Byron Forbes <hosh@comcen.com.au>
Organization: HOSHUMUNGUS ENTERPRIZES
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Subject: Re: SCGT Demo - Bottom Line
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I'd say your right Pat. And it's a bit of a worry to be honest - not
particularly *sim* orientated is it?

Pat Dotson wrote:

> My impression is that speed compensation allows
> the AI to run completely unrealistic times if
> they get behind, or slows them down if they
> get a lead.  Hmm, not really what I have in
> mind.  I can get that action on a console or
> in an arcade.  Please correct me if it works
> differently from what I've described.
> 
> To be remotely interesting to me, the AI has
> to run consistent, realistic speeds.
> 
> --
> Pat Dotson
> IMPACT Motorsports
> http://www.impactmotorsports.com/pd.html
