Newsgroups: rec.autos.simulators
Subject: Re: frame rates in general
From: netlarry@xhisx.com (Larry)
Date: Fri, 5 Mar 1999 16:03:33 -0500
Message-ID: <1do78c6.16dyf621sl4c5lN@aln-65-165.jmb.bah.com>
References: <h9Lz2.9$ra2.2803@vic.nntp.telstra.net> <MPG.113958b74bd3479e9896ad@news> <F7MKHp.4wv@cix.compulink.co.uk>
User-Agent: MacSOUP/2.4 (unregistered)
NNTP-Posting-Host: aln-65-165.jmb.bah.com
Organization: Heller Information Services
Lines: 14
X-Authenticated-User: mactech
Path: news.jprc.com!newsfeed.sgi.net!NetNews1!arclight.uoregon.edu!qualcomm.com!uwvax!enews.sgi.com!newsfeed.berkeley.edu!dca1-hub1.news.digex.net!digex!outfeed1.news.cais.net!news4.his.com!netlarry
Xref: news.jprc.com rec.autos.simulators:79651

I think this is a great answer...

Sluggish performance tends to make you introduce too much steering input
because the game is always _behind_ you in reaction.

-Larry


"Peter Gagg" <pjgtech@cix.compulink.co.uk> wrote:

> However, higher frame rates in driving games/sims provide a smoother 
> view and can make the game/sim easier to drive even though the eye may
> not notice any difference? This is because the game is being updated 
> faster, and control imputs are read more frequently, etc.
