Newsgroups: rec.autos.simulators
Subject: Re: G-Force indicaters in racing simulations
From: netlarry@xhisx.com (Larry Bles)
Date: Wed, 24 Feb 1999 07:05:56 -0500
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Mommy, he's hurting me!

:)

-Larry

Jack <mail2me@bellsouth.net> wrote:

> Each inner circle would enclose a force vector that would grow in size in
> proportion to the magnitude of the force acting at each respective corner of
> the car. Each enclosed vector arrow would point in the direction of the
> resultant force acting at each corner of the car, so you could get a clear
> indication of how the forces at each corner were being consumed: braking,
> cornering, traction, or some combination of these forces.
> 
> The outer circle in each concentric pair would change in diameter also and
> would be proportional to the adhesive force available at each respective
> corner based on current wheel loading. When the diameter of the inner circle
> grew to match the diameter of the outer circle, you'd know that you had
> reached the limit of adhesion. Powerful stuff!
> 
> These vector circles could be displayed in the Replay view and would be
> incredibly valuable in analyzing both your own, as well as other driver's,
> setups and driving styles. Seems that I've heard rumors that some of this
> data is in fact retained in the replay files.
> 
> Graphically, it would be relatively easy to implement. Heck, I might even
> consider doing it myself, if Papy chose to make the data available. Randy?
