Newsgroups: rec.autos.simulators
Subject: Re: G-Force indicaters in racing simulations
From: netlarry@xhisx.com (Larry)
Date: Mon, 22 Feb 1999 15:37:19 -0500
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How about a helmet that squishes the appropriate side of the head?

Hehe

-Larry

Wosco <Wosco@kartracerNOSPAM.com> wrote:

> This is an interesting discussion.  I feel that with a G force indicator you
> would have to be checking them going through the corners and would really
> take the "driving" out of the game.  All turns cant be taken at the same G's
> though because of speed and tire grip and all those factors put into one.
> It would help for setting up a car but thats about it, not driving it.  If
> you could go back in your replay and get a DIGITAL readout of your G's in a
> corner, then you can know if your setup change made you faster or slower in
> the turn, without having to do a perfect lap to know if it helped overall.
> This could also be a good piece of info if you want to compare if one person
> is driving a setup better than another.
> 
> Jesse
> 
> PS sorry for continuing to ramble
> 
> 
> Drake Christensen wrote in message ...
> >I think this would be a good idea.  My suggestion, though, is to make it
> >a single lateral G-force indicator.  I think that more closely models the
> >information that a driver gets from "feel."
> >
> >Alternatively, if using four separate indicators, I'd prefer them grouped
> >together.  That would be a lot of screen space to cover for what I
> >consider a single piece of information.
> >
> >Mighty
