Newsgroups: rec.autos.simulators
Subject: Re: NASCAR 3 -or- 2K  (Requests)
From: netlarry@xhisx.com (Larry)
Date: Thu, 18 Feb 1999 16:02:12 -0500
Message-ID: <1dnfeu7.btrobt165yn43N@aln-65-213.jmb.bah.com>
References: <19990215141016.16631.00002260@ng122.aol.com>
User-Agent: MacSOUP/2.4 (unregistered for 50 days)
NNTP-Posting-Host: aln-65-213.jmb.bah.com
Organization: Heller Information Services
Lines: 20
X-Authenticated-User: mactech
Path: news.jprc.com!dca1-feed2.news.digex.net!dca1-hub1.news.digex.net!digex!outfeed1.news.cais.net!news4.his.com!netlarry
Xref: news.jprc.com rec.autos.simulators:75490

I would be happy with progressive repairs.  In other words, each pit
stop, the damage gets a little bit better until it's nearly perfect.
Just like real life (in some cases).  There is nothing more annoying
that starting a 50% Dega race on TEN, getting a bent spoiler on lap one
because of the 3-wide idiots, and then having to spend the next 90 min
running arount the track saying "Pass xxx Low" whilst running at 178MPH
down the back-stretch, and no matter how many times you pit, it never
gets any better :(

-Larry



UNC879wins <unc879wins@aol.com> wrote:

> 7) Behind the wall.  Often cars sustain damage that requires them to go
> into the garage for work then return to complete the race.  Obviously not
> back to 100% but say after an accident, if engine is fixable in garage,
> the car is down to 50% then after 10 to 20 laps in the garage area it can
> be restored to say 65% or 70% then season points can be salvaged.
