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From: pjgtech@cix.compulink.co.uk ("Peter Gagg")
Subject: Re: Has GPL raised the standard too high?
Message-ID: <F6AJoA.JI3@cix.compulink.co.uk>
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References: <78oggt$4m6$1@nnrp1.dejanews.com>
Date: Thu, 28 Jan 1999 22:26:33 GMT
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In article <78oggt$4m6$1@nnrp1.dejanews.com>, 
mark31600@my-dejanews.com () wrote:

>   I agree with Tel; the challenge of GPL comes from how unstable, 
> apparently,
> those cars(in GPL) were to drive. Its foolish to think of 
> practically *any*
> other sim needing remotely the same qualities(as GPL). In 
> comparison, in real
> life, a Touring Car -would- be far less of a handfull obviously. 
> And the
> aspect of tension in the danger of driving those old cars goes 
> without
> saying. Touring Cars are technical machines compared to GPL era 
> cars  ..the
> amount and quality of technology is higher. They are 'easy' to 
> drive in
> comparison. They are vastly more stable of a platform. Its imbicile 
> to regard
> TOCA 2 as arcadish based on how comapratively stable it is, 
> compared to GPL.
> Trans-Am cars were less stable than modern Touring Cars  ..it 
> figures that
> they should behave that way. Because Touring Cars are more stable 
> than
> Trans-Am cars, does that make Touring Car racing more 'arcadish' in 
> real
> life?  There is a weird tendency to glorify the instability aspect 
> of GPL.
> Its a 'mine is harder than yours' thing.. its stupid! The trend in 
> racing was
> AWAY from the hazards of those GPL cars. Racers and builders wanted 
> MORE
> SPEED and MORE SAFTEY  ..certainly *they* didnt glorify the 
> handling! They
> wanted *improved* handling! Enter: downforce. Are high downforce 
> cars more
> 'arcadish' than cars without aerodynamics? Of course not! Racing is 
> filled
> with tensions no matter WHAT exact form it takes, or what the exact 
> Formula
> is(in construction.) The test, in my opinion, is how well you (some 
> of you)
> GPL drivers think you can 'stand up' to the best drivers in other 
> forms of
> sim-racing(racing them in THEIR game). OBVIOUSLY the answer is NOT 
> VERY WELL.
> You think just because you happen to prefer the instability aspect 
> of GPL
> that you somehow have power over experienced racers in other 
> disciplines?
> They'll wipe the floor with you! Same is true for them: you wipe 
> the floor
> with them if they are racing YOUR sim. Downforce(or more stable) 
> sims ARE NOT
> more arcadish than wing-less sims. Ok, so it takes more physics to 
> depict
> instability accurately        ..OK!!!!! OK!!!! But play me at *my* 
sim  
> ..and
> you're dead meat buddy.

What *exactly* is it you are trying to say? It seems to me you are 
(in a very long winded way!) saying arcade racers are good at arcade 
racing, and sim racers are good at sim racing, but an arcade racer 
will beat a sim racer driving an arcade game, and a sim racer will 
beat an aracde racer driving a sim.

Yeah, thsi *may* probably be true, provided the sim racer doesn't also 
drive arcade games, and vice versa, so what?

I think generally, sim racing is deemed to provide more of a 
challenge, as a more consistent and precise degree of car control is 
usually required for success. Which in turn usually means sim racers 
may have overall better car handling skills?

Whereas, arcade type games generally do not model accurately as well 
as sims, the real world & car physics, and it may be argued that they 
are thus more forgiving and therefore easier to drive?

I therefore conclude that generally, an accomplished sim racer will 
have slightly better car control skills (and possibly a better 
understanding of real world and driving physics?) than an arcade 
racer? and this may well result in a sim racer giving an arcade racer 
a pretty good run for his money, whereas, an arcade racer will 
probably not be up the job in a sim?

Its just an opinion.
(FX: Hose pipe at the ready.........)

8-)

*Peter*   #:-)
