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Uhhhhhhh......... is Powerslide a sim?  Can anybody else hear a loud buzzer in
the background announcing a NO!!!!!????

David G Fisher wrote:

> After being hanged for disagreeing with a CERTAIN group of r.a.s. regulars
> about GPL's online capabilities, I thought I'd post something they might
> find interesting. While I think the people at Papyrus are obviously loaded
> with talent, I still realize (like I'm sure the Papyrus employees would
> readily admit) that there are many, many other talented people in the sim
> industry. They don't all start and end their careers with one company
> either.
>
> Whether or not you are interested in the style of racing game, the
> technology I'm about to describe should interest everyone here.
> Thedevelopers of Powerslide have created something very special. They have
> developed a graphics engine which  runs at 60 fps and 300,000 polygons per
> second. The cars have 800 polygons compared to the avg. of 150-300. Smooth
> as silk. And yes, the physics model is VERY advanced (150 variables and 33
> graphs define the relationship between variables) so don't try and tell me
> that the physics model is so weak which enables a high frame rate. The
> graphics engine is cutting edge and that's why it runs so fast.
>
> What I've been TRYING to explain to some of you is that the arguement that
> online gaming technology has hit the wall and we have to accept the status
> quo is not true. The Powerslide developers have created a unique internet
> multiplay system which is fantastic. They use innovative compression
> techniques (remember this) and quaternionic orientation smoothing to deal
> with internet latency problems and their system compensates for the
> deficiencies in a network. It has a system of even information distribution
> and synchronisation between the different players that allows the game to
> continue smoothly even if a player(s), including the host, drops out.
>
> Telling people to "get a new ISP" is poor advice. Telling them that there is
> no way to make intenet racing better due to the condition of the internet is
> wrong.  There are MANY very talented people who are spread out among the
> different developers in racing sims who are able to do some fascinating and
> innovative work. That's why I get annoyed with some of you who are so damn
> quick to just piss on the developers of sims. You might want to open your
> eyes and stop with the bu**shit comments that I read so often and start
> researching what these talented people are creating.
>
> David G Fisher

