Newsgroups: rec.autos.simulators
Subject: Re: Viper Multiplayer
From: netlarry@xhisx.com (Larry)
Date: Wed, 16 Dec 1998 07:48:28 -0500
Message-ID: <1dk2voc.1x3e7kp1q1ef5vN@aln-65-131.jmb.bah.com>
References: <19981212142527.25968.00001477@ng11.aol.com> <74upbb$4pe@newsops.execpc.com>
User-Agent: MacSOUP/2.4b4 (unregistered for 48 days)
NNTP-Posting-Host: aln-65-131.jmb.bah.com
Organization: Heller Information Services
Lines: 22
X-Authenticated-User: mactech
Path: news.jprc.com!dca1-feed2.news.digex.net!dca1-hub1.news.digex.net!digex!europa.clark.net!207.106.0.20!news-xfer.newsread.com!netaxs.com!newsread.com!news4.his.com!netlarry
Xref: news.jprc.com rec.autos.simulators:64142


This is a very smart answer.  I'm impressed :)

Not many people understand how latency and packet loss affects things
like this, and how high speeds can work against you, and not for you!

Good job :)

-Larry

John 'Zaphoid' Krutke <lagitus@execpc.com> wrote:

> This typically indicates a packet loss problem.  Viper Racing is very
> tolerant of laggy connections, but throw packet loss into the equation
> and cars start jumping all over.
> 
> There could be several reasons why this is happening.  Your modem
> could be trying to retrain, in which case you'll have to get out the
> manual and force it to connect at a lower speed.  You could have line
> noise problems.  Most modems have a terminal function that will test
> line noise.  If your signal to noise ratio is lower than about 40 db,
> that would be your problem.
