Message-ID: <3676F131.C5A0B24@streamdata.spork.com>
Date: Tue, 15 Dec 1998 16:30:57 -0700
From: Jason Monds <no.jason.extra@streamdata.spork.com>
X-Mailer: Mozilla 4.5 [en] (Win95; U)
X-Accept-Language: en
MIME-Version: 1.0
Newsgroups: rec.autos.simulators
Subject: Re: GPL: Altering volume of opponents cars?
References: <754pie$rc1$1@newsource.ihug.co.nz> <7566vv$mja$1@nntp3.u.washington.edu>
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
NNTP-Posting-Host: 207.228.109.78
X-NNTP-Posting-Host: 207.228.109.78
X-Trace: 15 Dec 1998 16:27:22 -0700, 207.228.109.78
Organization: CADVision Development Corporation (http://www.cadvision.com/)
Lines: 44
X-NNTP-Posting-Host: 204.50.1.43
Path: news.jprc.com!dca1-feed2.news.digex.net!dca1-hub1.news.digex.net!digex!newsfeed.direct.ca!news.insinc.net!nntp.cadvision.com!news.cadvision.com!207.228.109.78
Xref: news.jprc.com rec.autos.simulators:64016



'John' Joao Silva wrote:

>
> The result is that on your own car you can now hear the tire squeal as the
> brakes start to lock up much better etc. and the real benefit is when you
> are racing wheel to wheel with someone their engine noise no longer covers
> up the tire squeal of your brakes locking when fighting for a corner.
>

Thats why you could still think while I was behind you at Rouen ;)

(check the sig)

>
>
> Seeyas on the track.
>

Already have :)

>
> --John (Joao) Silva
>
> In article <754pie$rc1$1@newsource.ihug.co.nz>,
> Rob Adlam <slight@ihug.co.nz> wrote:
> >  Is it possible to lower the volume of the opponent's engines while keeping
> >the sounds of my vehicle high? I am having problems hearing what my car is
> >'doing' when other vehicles are around.
> >  If I have missed something real simple please be easy on me... :)
> >--
> >
> >     Rob.
> >
> >

--
--------
Jason Monds
"My other car is a Ferrari"
(Please remove 'no extra spork' when replying)


