Newsgroups: rec.autos.simulators
Subject: Re: VIPER: Force Feedback Wheel recommendations?
From: netlarry@xhisx.com (Larry)
Date: Mon, 7 Dec 1998 07:00:59 -0500
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Yeah, like at castlegreen when you are going backwards, have just passed
the castle, and are starting up tha hill to the curves just before the
finish line.

The engine starts yawing up and down, the car starts bobbing up and
down, the sound sounds exactly like it should, and the wheel is jiggling
in _perfect_ harmony with all those other sensations.

That one corner (actually, just before you get to it), is one of the
best computer simulated stretches of road I've ever seen/heard.  It'd
done _perfectly_ in Viper Racing.

-Larry

Daxe Rexford <daxe@nospam.snakefoot.com> wrote:

> One thing the wheel does well in VR is
> give you a sense of the ups and downs of the road surface.
