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Date: Sat, 05 Dec 1998 18:05:57 -0700
From: "Richard J. Kocher" <rjkocher@uswest.net>
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Subject: Re: PC Gamer Review of GPL, Rather unkind scores!
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I have never really liked PC Gamer and now I don't think that I will ever even
read their pages again.  If they want to trash such an excellent and
revolutionary sim as GPL is because the reviewer is a woos and has no skills
outside of point and shoot game like Quake, then let 'em.  I say that the whole
sim community should screw 'em and cancel any subscriptions and not buy any
future issues of their stupid magazine.  There is no need to reason to dock 30
points off their rating simply because it is too hard.

Just my two cents,
Ryan Kocher

Jay J wrote:

> Just got the January edition of PC Gamer (one of the most comprehensive, and
> unbiased PC mag's on the market, IMO unlike the Ziff Davis rags that give
> biased reviews of products that advertise in their rag...)
>
> On page176 they review Grand Prix Legends, and on a scale from 0-100 it only
> scored a 70.... Basically they trashed Sierra/Papyrus as saying the game is
> virtually undriveable! They go on to say that it's a game only for serious
> sim racers, and if your just looking for a fun game you can jump into and
> race without hours and hours and hours of practice/training this one is
> definitely not for you!
>
> Here is a few lines from the review....
>
> ->For reasons known only to Papyrus, its most recent games have also been
> lacking essential 3d hardware support,and at times you get the impression
> that it would bother them to even have their products called "games". The
> this is the company's first title with hardware support out of the box says
> volumes for its priorities, and the fact that Papyrus continues to make
> games that are maddeningly inaccessible for the average gamer says even
> more. <-
>
> and....
>
> ->Being regarded as the greatest developer of racing sims seems to have gone
> to Papyrus' collective head. They may indeed create the most amazing physics
> models seen in any sim (ground or air). What they forgot to do was make a
> game that most people would want to, or even be able to, play! <-
>
> Ouch!!!!!
>
> The article goes on to point out the highs and lows of the game....
>
> Highs: Superb physics model. Strong driver AI.
>
> Lows: No true difficulty settings. Coupled with the over-modeled physics,
> this means a steep, steep learning curve.
>
> Overall score: 70
>
> BTW, They gave F1RS a score of a 90 or 92, I can't remember which, and ToCA
> got an 88, NFSIII also got a score of 88.

