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From: Han Monsees <monsees@phys.uu.nl>
Subject: GPL: fps
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Message-ID: <Pine.OSF.4.03.9812020918590.25849-100000@ruunat.phys.uu.nl>
Date: Wed, 2 Dec 1998 08:25:18 GMT
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Organization: Physics and Astronomy, University of Utrecht, The Netherlands
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Xref: news.jprc.com rec.autos.simulators:61393

Hello,

On my system (AMD K6 300 MHz, VooDoo1, 64 MB), I usually get about 18 fps
at full detail level and 800X600 when no other cars are in visual range,
no matter what number of AI cars I am running. Only when the screen turns
to 'snow' I achieve 36 fps.

I wondered which factors influenced my fps, so I turned off the
arms/driving wheel. Nothing changed. I changed resolution to 640X480.
Nothing changed. 

Now I wonder whether those 18 fps are some sort of physical barrier I
cannot cross with my system or if there is another factor that uses much
more CPU-time than the factors above.

Does anyone know more??

Greetings, Han
  



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