Newsgroups: rec.autos.simulators
Subject: Re: Viper Racing AI missing the I
From: netlarry@xhisx.com (Larry)
Date: Mon, 30 Nov 1998 14:51:55 -0500
Message-ID: <1dj9v3l.1mwnzoiao0mjmN@aln-65-112.jmb.bah.com>
References: <newscache$mfiv2f$z6j$1@news.fan.net.au> <19981123130440.02718.00002173@ng66.aol.com> <365fe0eb.14209420@news.slip.net>
User-Agent: MacSOUP/2.4b4 (unregistered for 32 days)
NNTP-Posting-Host: aln-65-112.jmb.bah.com
Organization: Heller Information Services
Lines: 21
X-Authenticated-User: mactech
Path: news.jprc.com!newsfeed.sgi.net!cyclone.news.idirect.com!island.idirect.com!newsroute.bconnex.ca!news.lightlink.com!news4.his.com!netlarry
Xref: news.jprc.com rec.autos.simulators:61023

The AI can be a bit too aggressive sometimes, though.

I'm tired of being ass-ended at 'Dundee' or whatever that track is.

The AI does improve, it seems, in Pro Class.

BTW.. It took me 17 seasons to get to Pro class.  I suspect I'll be here
for weeks!

-Larry

Ron "Keeper" O'Dell <keeper@cruzio.com> wrote:

> Yes indeed.  I was impressed when watching a replay of a close one
> at "Dayton" when I saw that the AI car who'd gotten a nose under
> me got himself loose trying to avoid making contact with my rear
> quarterpanel as I drifted down a bit.  Imagine that -- a computer
> car actually trying not to hit you when you start encroaching!
> In any other sim I've seen, the computer car would just hold its
> line and you'd both end up crashing.  This really allows for you
> to do some defensive driving which you can't do in other sims.
