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Date: Tue, 24 Nov 1998 21:46:42 +1100
From: jonowright <jonowright@cia.com>
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To: " (r.a.s. FAQ)" <mcarver@teleport.com>
Subject: Re: [rec.autos.simulators] New Readers please read - Welcome!
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Michael, E., Carver, mcarver@teleport.com wrote:
> 
> Archive-name: autos/simulators/introduction
> Posting-Frequency: weekly
> Last-modified: 1998/10/25
> Version: 1.11
> URL: ftp://ftp.teleport.com/users/mcarver/AutoSim/rasfaq.txt
> Copyright: (c) 1997,1998 Michael E. Carver
> Maintainer: Michael E. Carver <mcarver@teleport.com>
> 
> **** Please send any comments and feedback to mcarver@teleport.com ****
> 
> Welcome to rec.autos.simulators.  This is an unmoderated newsgroup for
> discussions of realistic computer simulations of automotive vehicles,
> irrespective of the platforms on which the simulations are supported.
> This includes simulations which have a competitive component (racing
> simulations) and those which do not. Arcade racing simulators, which
> give an overhead perspective and which do not attempt to provide realism
> of handling of the vehicle, would not be appropriate in this newsgroup,
> whilst discussion of Microprose's Formula 1 Grand Prix and Papyrus's
> IndyCar Racing would be appropriate. (From the original charter of
> r.a.s. -- rasfaq@bath.ac.uk)
> 
> [Editor:  While the original charter states that "Arcade racing
> simulators" should not be discussed in r.a.s., the general consesus is
> that they are welcome to participate in r.a.s.]
> 
> This message will be posted every 7 days to rec.autos.simulators.  It
> has some guideline on posting to this newsgroup as well as instructions
> on how to obtain the FAQ's (Frequently Asked Questions) related to
> topics discussed in this forum.
> 
> 1.  NETTIQUETTE
> 
> A lot of people read these newsgroups - over 100,000 at the latest
> estimate (that's newsgroups not people). Some readers are restricted to
> tortuously slow connections.  Some people pay for their connect time by
> the minute. Other people just like to read news when the Net is running
> slowly.
> 
> If your article contains quoted text please take some time to pare it down
> to just the key points to which you are responding, or people will think
> you are a dweeb!  Many people have the habit of skipping any article whose
> first page is largely quoted material.  Format your article to fit in 80
> columns, since  that's the  conventional size.  If your lines are too long
> they'll wrap  around  ugly and  people won't read what you  write.  If you
> aren't  careful  and considerate  in  formatting  your posting, people  are
> likely to ignore it completely.  It's a crowded net out there.
> 
> 1.1 The Content and Style of Your Post
> 
>   o It is perfectly legal to reproduce short extracts of a copyrighted
>     work for critical purposes, but reproduction in whole is strictly and
>     explicitly forbidden by international and US copyright law
>     unless given permission by the author.
> 
>   o Would you want to read what you are writing ? Might it be better to
>     email a comment, or even make no comment ? Spelling and grammar
>     flames are particularly dull for the rest of the world, as are posts
>     which follow fifty lines of quoted text with "I agree".
> 
>   o On the Net, most people only know you by the words that you write.
>     People will pay more attention to your thoughts if your writing is
>     clear and easy to read.
> 
>   o Trim down your quotes. Delete parts of the article that you are not
>     responding to such as other people's signatures. Its best to have as
>     little as possible from previous posts.  However, do be careful when
>     you "edit" a post.  Do not cut it so it appears that someone wrote
>     something they did not.
> 
>   o Humour, and particularly sarcasm, is often misunderstood over the Net
>     with hilarious consequences. A smily, :-), may be advisable.
> 
> 1.2 Practicalities
> 
>   o Is the subject line both descriptive and accurate ?
> 
>   o People can select the articles which most appeal to them if you
>     include a keyword in your Subject Field with something about the
>     topic you are posting about.  Since many different simulators are
>     discussed, it is highly suggested that you start off your Subject
>     Field with a "code" related to the topic you are posting. This
>     will make it easier for readers to choose the posts they wish to
>     read.  Also, some news readers can actually filter out specific
>     posts to be read or discarded based on keywords.
>     Examples:
>         Code            Simulation
> 
>         CMR             Collin McRae Rally
>         CPR             CART Precision Racing
>         DD2             Destruction Derby 2
>         F1RS            F1 Racing Simulation
>         GP1             Grand Prix 1 or World Circuit
>         GP2             Grand Prix 2
>         GPL             Grand Prix Legends
>         ICR1            Indycar Racing 1
>         ICR2            IndyCar Racing 2
>         MGPRS2          Monaco Grand Prix Racing Simulation 2
>         MTM             Monster Truck Madness
>         N1              Nascar Racing 1
>         N2              Nascar Racing 2
>         NFS             Need For Speed
>         NFSSE           Need For Speed Special Edition
>         S1              Screamer 1
>         S2              Screamer 2
>         SODA            SODA (Short-Course Offroad Drivers Association)
>         TOCA            TOCA (Touring Car Contructors Association)
>                         Touring Car Championship
> 
>   o If you are following up an article to create a new article, please
>     remember to delete the References: line in the header. This will help
>     the readers who use a threaded news reader; otherwise your new topic
>     will be mixed in with an old one.
> 
>   o Please do not post large binary files like GIFs, JPEGs, MPEGs or WAVs
>     to rec.autos.simulators.  They will fill the Usenet disk partitions at
>     some sites. Some people cannot select which articles they want before
>     they have to download them. Post them to alt.binaries.simulators.autos
>     newsgroup with a short post to rec.autos.simulators to notify anyone
>     who is interested.
> 
>   o Please do not post "test" messages to rec.autos.simulators.  You
>     should *never* post a test article to a regular newsgroup, even to
>     the "newusers" groups, even with a polite subject line like "test,
>     please ignore." It's an expensive waste of Usenet resources, and if
>     you do it, you're guaranteed to get lots of angry mail.
> 
>     Check for local test newsgroups first, if you have access to one,
>     it's strongly recommended that you use it rather than a global test
>     group.
> 
>     To test a world-distribution newsgroup, use rec.test, misc.test or
>     alt.test.  However, use these newsgroups only when you are testing
>     distribution, and not just for casually testing a newsreader.
> 
>     Various sites will "auto-respond" to any message posted to
>     misc.test, which is one way of knowing whether your message got
>     through or not.  But if that's not what you're testing, the auto-
>     responses can be pretty annoying, and you should put the word
>     "ignore" in your subject line to suppress them. You can also try
>     restricting distribution on your test post by changing the
>     "Distribution" header on your post to "local".
> 
> 1.3 Handling Frequently Asked Questions
> 
>   o If you are asking a basic question, please check the FAQ's first. If
>     the FAQ is has expired on your system, see section 2 for information
>     on how to get a copy.
> 
>   o If someone posts a question about something that was resolved
>     recently, please answer the poster via email. Rehashing something
>     that was just discussed is a waste of bandwidth unless you have
>     something new to add.  ("Please don't dominate the rap, Jack, if
>     you got nothing new to say" -- New Speedway Boogie, Robert Hunter)
> 
>   o Many news reading programs allow you to filter the articles in a
>     newsgroup to ignore articles from a particular author or on certain
>     subjects using a KILL file. If you're using rn or its brethren, see
>     the rn KILL file FAQ in news.answers.
> 
> 
> 2.1 Known FAQ's for Simulations discussed in rec.autos.simulators.
> 
>   o F1 Racing Simulation (F1RS) FAQ is available at:
>     http://www.f1racingsim.com/faq.htm
> 
>   o Grand Prix I/World Circuit (GP1) FAQ is available at:
>     http://grandprix1.virtualave.net
> 
>   o Grand Prix II (GP2) FAQ's are available at:
>     http://www.gp2.com/faq.htm
>     http://www.internet.dk/hjemmesider/petetoft/gp2faq.txt
> 
>   o Grand Prix Legends (GPL) FAQ is available at:
>     General FAQ:
>     http://www.nh.ultranet.com/~alison/gpl/faq.htm
>     Hardware FAQ:
>     http://www.nh.ultranet.com/~alison/gpl/faq-hw.htm
>     On-Line FAQ:
>     http://www.nh.ultranet.com/~alison/gpl/faq-online.htm
> 
>   o IndyCar Racing II (ICR2) or CART Racing FAQ is available at:
>     http://www.teleport.com/~mcarver/icr2faq.htm
>     ftp://ftp.teleport.com/users/mcarver/AutoSim/icr2faq.txt
> 
>   o NASCAR Racing II (N2) FAQ is available at:
>     http://www.sequoia-dev.com/Hawaii/Features/N2FAQ.txt
> 
> 2.2 Contacting Auto Simulator vendors.
> 
>   o Bethesda Softworks
>     http://www.bethsoft.com
> 
>   o Codemasters
>     http://www.codemasters.com
> 
>   o Electronic Arts
>     http://www.ea.com
> 
>   o Europress
>     http://www.europress.co.uk
> 
>   o Extreme Competition Controls
>     http://ourworld.compuserve.com/homepages/extreme
> 
>   o K2 Interactive (Verbal Commander)
>     http://www.k2i.com/
> 
>   o Microprose
>     http://www.microprose.com
> 
>   o Microsoft
>     http://www.microsoft.com/games/
> 
>   o Papyrus/Sierra On-Line
>     http://www.sierra.com/
> 
>   o Psygnosis
>     http://www.psygnosis.com/
> 
>   o Thomas Enterprises
>     http://soli.inav.net/~thomas/index.html
> 
>   o ThrustMaster
>     http://www.thrustmaster.com
> 
>   o Ubi Soft
>     http://www.ubisoft.com
> 
>   o Virgin Interactive Entertainment
>     http://www.vie.com
> 
>   o Virtual Vehicles from Interactive I/O
>     http://www.interactiveio.com
> 
>   o Visiware
>     http://www.visiware.com
