Message-ID: <36482D89.C93EEDA2@ar.com.au>
Date: Tue, 10 Nov 1998 23:11:53 +1100
From: Byron Forbes <hosh@ar.com.au>
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Organization: HOSHUMUNGUS ENTERPRIZES
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Subject: Re: On-Line Question for GPL
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Gotta agree with you here. It seems there are a lot of probs on the starting grid too,
probably related to a drop in fps because of the extra cars needed to be drawn both ahead
and in the mirrors. For this reason, and being able to see what's going on around us,
perhpas a little practice with the F10 view might be a good idea at race starts? This view
reportedly yields significantly better fps and should also help us avoid incidents at the
start.

David G Fisher wrote:
> 
> GPL is not the first racing sim/game to offer TCP/IP racing. It's far from
> it. Yet, even though it has the advantage of being the most recent release,
> it's performance on the net is disappointing. I'm at the point now with GPL
> online that I don't even care what the reasons are for performance problems.
> If too much info is being sent, then they should of cut back on the
> unnecessary info and just sent the essential. They should of simply copied
> whatever other sim developers did that works.
> 
> David G Fisher
> 
> Andrew MacPherson wrote in message ...
> >
> >>  I'm willing to bet a real Ferrari that if I gave the original poster a
> few
> >> other sims (or other games with online ability), he doesn't have the
> >>  same disconnects and warping with his system and internet connection.
> >
> >You're probably right. But I read somewhere (Alison's FAQ?) than GPL
> exchanges
> >something like twice as much info as Nascar2, and Nascar2 didn't use
> TCP/IP, which is
> >much more sensitive (I believe) than hub-based IPX type networking. And
> packet size is --
> >as I understand it -- the biggest problem for Net gaming.

-- 
 Byron Forbes
 Captain of Team Lightning Bolt

 http://members.tripod.com/~HOSHUMUNGUS


    and

 http://www.frontiernet.net/~godsoe/bolt/home.htm
