Message-ID: <364712A0.69C5600D@ar.com.au>
Date: Tue, 10 Nov 1998 03:04:48 +1100
From: Byron Forbes <hosh@ar.com.au>
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Subject: Re: GPL - where's the sim part?
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You missed one very important detail here. Where is the winner's cheque when we win a
race? And the game never even came with a bottle of champaign to pour over our heads
either! Just not a sim at all really, is it?

Destroy wrote:
> 
> As good as GPL is, it sure is missing alot of things; as are all other
> racing sims. Its more like 3/4 of a sim than a full sim. Why? Glad you
> asked. :)
> 
> If you compare todays flight sims to todays race sims, racing sims are
> missing quite a few details.
> 
> In a good flight sim like MS FlightSim98 or Flight Unlimited 2 you get
> virtually a complete sim. You have to talk to the tower, taxi, request
> landing permission, adjust flaps and even start the plane up. Most of
> the details are there that a pilot has to go through.
> 
> In GPL you start off in pit lane when it would really be more
> interesting to start in the paddock or garage.
> 
> In GPL the car is already running when to be more real one should have
> to flip a few switches and press the start button to fire the car
> up.(They did have starters right? <shrug>)
> 
> Also making ones way from the paddock to pit lane should be implemented
> just like you need to taxi in a plane to the runway.
> 
> More yet, one should have to wait for visually view permission from the
> pit marshal or crew chief  to exit pit out.
> 
> And how about a few people in pit lane for once doing normal pit thing.
> 
> I guess what I'm trying to get at here is racing sims usually only have
> driving and some mechanical tweak things in them. How about a full
> complete racing sim for once that can come to or exceed todays flight
> sim standards for realism and driver responsibilities.
> 
> Any comments are welcome.

-- 
 Byron Forbes
 Captain of Team Lightning Bolt

 http://members.tripod.com/~HOSHUMUNGUS


    and

 http://www.frontiernet.net/~godsoe/bolt/home.htm
