Newsgroups: rec.autos.simulators
Subject: Re: GPL:  Directx 6 frustration
From: xnetlarryx@his.com (Larry)
Date: Sat, 7 Nov 1998 21:47:04 -0500
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I've tried _everything_ to get the MII to work in MTM2.  No joy.  I've
tried the original drivers, the 203 update, 3 different format-up clean
installs, everything.

MTM2 will _not_ run under Win98 with the MII card.  The funny thing is,
it comes with the Monster II card!!!  How's that for irony :)

I'm going to try the 3dfx generic reference drivers next to see what
happens.

-Larry


Dave Hawnt <dhawnt@tcp.co.uk> wrote:

> Larry wrote:
> 
> > FWIW, this is becomming a common story with the Voodoo-2.
> >
> > Monster Truck Madness II also crashes in the menu system...
> >
> > -Larry
> >
> > Glen Scurr <scurrg@shaw.wave.ca> wrote:
> >
> > > I have this Voodoo2 card but I have to turn 3d acceleration off to
> > > keep the software from crashing in the pre-game menus.  Using the 3dfx
> > > driver I made it into a game once and it was beautiful.  But I could
> > > only make it into the game once in about a dozen tries.  3D
> > > acceleration isn't the problem, it's the 2D menu crashing that is the
> > > problem.  But I have to turn 3D Accel off as a workaround.  AAARRGHH!!
> 
> Make sure you have 'tripple buffering' OFF in the 3DFX set-up menu, it
> worked for me!  I also use Direct X6, no problem. Dave Hawnt UK
