Message-ID: <363786EC.91673A78@streamdata.spork.com>
Date: Wed, 28 Oct 1998 14:04:44 -0700
From: Jason Monds <no.jason.extra@streamdata.spork.com>
X-Mailer: Mozilla 4.05 [en] (Win95; I)
MIME-Version: 1.0
Newsgroups: rec.autos.simulators
Subject: Re: GPL - Standard for Core.ini ?
References: <%fHX1.2483$s_4.1145131@news.rdc1.on.wave.home.com>
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
NNTP-Posting-Host: 207.228.109.74
X-NNTP-Posting-Host: 207.228.109.74
X-Trace: 28 Oct 1998 14:01:18 -0700, 207.228.109.74
Organization: CADVision Development Corporation (http://www.cadvision.com/)
Lines: 74
X-NNTP-Posting-Host: 204.50.1.43
Path: news.jprc.com!dca1-feed2.news.digex.net!dca1-hub1.news.digex.net!digex!howland.erols.net!news.idt.net!nntp.cadvision.com!news.cadvision.com!207.228.109.74
Xref: news.jprc.com rec.autos.simulators:53663

Your cable-modem may not have enough bandwidth on the upload side.

I'm in Alberta and use Shaw (maybe called Rogers in your area).
My cable-modem uses channel-0 on your television dial.  This
means I get around 160k/s download speeds and 20-45k/s
upload speeds.

If one client uses up 3k/s bandwidth, that means I should be
able to handle 6 people at 18k/s or on average 10 people
at 30k/s.

You should be able to match crashes with the number of people
connected to you game.  Your CPU might not be able to handle
10-20 players as well.  Try to limit the number of players by
placing the note "10players max" in VROC.  Hopefully
the connecting players will abide by it :)

Vitzthum wrote:

> I have a cable modem in Ottawa, Canada and a Celeron 300A o/c'd to
> 374mhz with 128Mb SDRAM and a VoodooII.
>
> A decent enough system to run GPL at max FPS with all the AI cars at
> 800x600 in all but extreme cases with all details on and bias set to
> 50%.  However, what I like most is not racing against canned AI but
> against other human beings who are unpredictable and tend to overcook it
> in pressure situations.  So I have hosted a race or two and had lots of
> fun participating in other people's races, too.
>
> Yesterday I left my machine on for a few hours while I was away from the
> computer and let people thrash around at Kyalami for a two hour practice
> plus a short race.  Every once in a while I would notice that my machine
> would dump everyone and then most would reconnect and be stable for a
> while.  Some seemed more stable than others, of course.
>
> I am using Alison Hine's server core.ini.  Has there been any general
> consensus on what the settings should be?  I think that if I have more
> than six or seven on at once that my system becomes unstable - on the
> other hand there are times when I have had trouble keeping just three or
> four at once for a really extended period; is this a problem with lack
> of bandwidth, lack of a lot of L2 cache on the Celeron 300A, poorly
> tuned core.ini, or just bad internet traffic?
>

Looks like bandwidth and CPU power.   When hosting games try 640x480?

> I have connected to others for what seemed like hours and never had a
> disco.  Why is my server so unstable?  I know that my cable provider is
> half decent - I used to play Warbirds on-line all the time and it was
> fine plus I get good d/l times so I should have plenty of bandwidth to
> spare...
>

You connected to a host takes up about 3k/s bandwidth.   Its differentwhen
you are the host.  57+ k/s are needed for 19 clients.

> Any help would be appreciated!  I really want to host a few races and
> iron out all the bugs!
>

Just limit the number of players.  Try 10?

> Cheers,
> Gian Vitzthum.
> (remove "*no-spam*" from address to reply)



--
--------
Jason Monds
(Please remove 'no extra spork' when replying)


