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Date: Fri, 16 Oct 1998 10:48:26 -0600
From: Jason Monds <no.jason.extra@streamdata.spork.com>
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Subject: Re: GPL - Tim's Mexico race
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Hi Tim,

Gotta congratulate you on having the busiest GPL server (that I know of :)

Tim McArthur wrote:

> This could very well be a problem on my end as well. As you know, cable
> modem upload/download speeds are not constant and changes every minute as
> others on the same cable modem 'node' could be downloading a file which
> lessens the amount of bandwidth that I have for the server. Last I heard,
> there were 8 others on this same node as I am, and I really dont know thier
> downloading habits.
> It is possible that one of those people are doing something on the net and
> taking away from the allowed bandwidth, causing some packet loss and
> booting. The @home service does not allow servers to be operated from thier
> service because of the this. If @home finds out that I am doing this, they
> will make me stop.
> Each person connected to my server takes up 24k of bandwidth, or at least
> that is what the manual says. Times that by 20 players, and we have 480k
> transfer a second.

Ummm.  Its actually calculated in 24000bps <Bits per second>That would be
24000bps / 8 = 3000 characters/s   which is 3k/s

(Remember the 3.2k/s download speeds you would get when downloading
files from the internet :)

3k * 20 people = 60k/s upload speeds required.

My cable modem usually gets 20k/s upload speeds but is installed using
Channel 0 on your TV dial -- not the entire bandwidth of the 'cabe' itself.

I would think you have a dedicated 'cable' line for the modem to get
such a fast upload rate (480k/s) WOW :)


> That is a lot and it is easily cut into if someone else
> on the node starts downloading something.
> Keep trying, evening are better of course.
>
> Vitzthum wrote in message ...
> >I have a cable modem and the core.ini for a cable modem.
> >I have a Celeron 300A o/c'd to 374Mhz, 128Mb of Ram and a Monster
> >3dII(8Mb) using Diamond's original drivers, but have things a little
> >tweaked with Tweakit.  I have the game at 800x600 res so I get a pretty
> >stable 36fps most of the time.
> >
> >I was getting a Latency reading of 167 most of the time to Tim's this
> >afternoon (btw, does this mean a ping of 88 times two for each direction
> >of travel, or 167 one way?).

88ms in each direction, for a total round trip of 167ms -- my best was
111msround trip :)

> >
> >Does it sound like the problem is on my end, the server's or just too
> >many players?  When the race started there shouldn't have been any more
> >players joining so I thought that things would be pretty safe then.
> >

I thinks it's Tim's connection -- lost packets and such.

> >Thanks in advance for any help!
> >
> >Cheers,
> >Gian Vitzthum.
> >(remove "*no-spam*" from address to reply).

 --
--------
Jason Monds
(Please remove 'no extra spork' when replying)


