Message-ID: <362749F4.A94298D9@ar.com.au>
Date: Fri, 16 Oct 1998 23:28:20 +1000
From: Byron Forbes <hosh@ar.com.au>
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Subject: Re: How important are setups for a sim? (to be a sim)
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mark3089@my-dejanews.com wrote:

>   A racing game can *still* be made thats VERY realistic, without going to
> extremes
> by programmers 'showing off' with how complex they can make the setup
> relationships
> 
> Mark Rael
> 

   How? The setup options, and how realistically they effect performance, is pretty much
the only indication we have of determining how authentic a physics model is. Without this
we would be opening the door for ?sim? developers to make many a fudge and just explain
everything away with things like "oh, it's the way the cars are set up". How many setup
options (not fudged of course) a "sim" has is pretty much a measure of how much of a "sim"
a "sim" is! The fewer the setup options, the closer we are to Arcade type thingo's. Having
an engineer that can tune the car the way you ask is fine - no need to kill off the amount
of options the he/we have available though. The driver who also doubles as an engineer
will always have an edge though, as he should! :)

-- 
 Byron Forbes
 Captain of Team Lightning Bolt

 http://members.tripod.com/~HOSHUMUNGUS


    and

 http://www.frontiernet.net/~godsoe/bolt/home.htm
