Newsgroups: rec.autos.simulators
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From: dripton@netcom.com (David Ripton)
Subject: Re: What API's supported in GPL?
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References: <6v7V1.148$5i5.1228892@twinkie.callamer.com> <7033c6$6u8@journal.concentric.net>
Date: Thu, 15 Oct 1998 14:34:43 GMT
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Xref: news.jprc.com rec.autos.simulators:49972

In article <7033c6$6u8@journal.concentric.net>,
ymenard <ymenard@concentric.net> wrote:
>GTIracer wrote
>>I just installed a CL TNT video card on my system and I want to know
>whether
>>or not I will be able to use my TNT with GPL.  Does GPL support D3D or
>>OpenGL?
>
>GPL supports Glide and Rendition.
>
>It also support software acceleration, but it very poor (like <10fps with a
>Pentium II 450 with cheesy graphics).
>
>There's also a DirectX patch for a Matrox Card (Not D3D but Dx).  For the

Yes, it's D3D.  Direct3D is part of DirectX.  AFAIK, this patch only 
works on Matrox G200 cards.  (It was written by Matrox.)  It's still
not quite usable, as the racing line gets horribly clipped.

>moment there isn't any information that the Papyrus Design Group is working
>on a patch to support D3D or OpenGL. Still, don't think about OpenGL
>probably...
>
>OpenGL doesn't really go with racing and air simulators  ;-))

(GL)Quake Rally.  :-> 

I'm sure plenty of "real" air sims use OpenGL.  It hasn't trickled 
down to the game sim market yet, but it should.  It's easier to use 
than D3D, more portable, and finally starting to be well-supported 
by modern gaming 3D cards.
 
-- 
David Ripton    dripton@netcom.com
spamgard(tm): To email me, put "geek" in your Subject line.
