Message-ID: <3625FEBA.CB7CEB53@ar.com.au>
Date: Thu, 15 Oct 1998 23:55:06 +1000
From: Byron Forbes <hosh@ar.com.au>
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Organization: HOSHUMUNGUS ENTERPRIZES
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Subject: Re: How important are setups for a sim? (to be a sim)
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Well, to be a "sim" it must have setup options. How good a sim it is depends on how
well making adjustments to these setups corresponds to what would happen in reality.

mark3089@my-dejanews.com wrote:
> 
>   What is the relationship between how extensive the setup options are, to
> how realistic the sim is?  Cant a sim be realistic in the fact that 'The
> Driver' is not asked or expected to make all kinds of intricate setup
> adjustments  ..that *realistically* this is taken care of by a simulated race
> engineer/mechanic/what-have-you? I'm not pointing at any specific sim's as
> examples, and I know there are plenty of downloadable setups available.  Can
> a simulation that makes us 'The Driver' and little else(i.e. not the setup
> specialist, mechanic, engineer) still be accepted as a simulation(from the
> driver-only point of view?)
> 
>   I think sometimes we base our ideas of realism in a sim on such things as
> the variety of setup options, as this tends to make us think the game is more
> deep. But drivers in the real world, at the level being simulated in our
> games, do not setup they're own cars(to the depth we see offered in some
> sims!)
> 
> Mark Rael
> 
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-- 
 Byron Forbes
 Captain of Team Lightning Bolt

 http://members.tripod.com/~HOSHUMUNGUS


    and

 http://www.frontiernet.net/~godsoe/bolt/home.htm
