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From: dripton@netcom.com (David Ripton)
Subject: Re: Anti-Aliasing on GPL w/V2
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Date: Fri, 2 Oct 1998 16:27:41 GMT
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In article <3614e9a9.634786@news1.annapolis.net>,
Jeff Salzmann <colossus@annapolis.removethispart.net> wrote:
>	OK, I'm, a bit in the dark about this, but I thought the
>Voodoo2 chipset supported anti-aliasing....

Sort of.  Edge AA requires two things:
1. Not using the Z-buffer
2. An extra rendering pass

It's not seamlessly handled in the 3Dfx architecture, but some
games do it.

>	So shouldn't GPL have an option for this with the Voodoo2
>card?? Some games have V2-specific executables (NICE, for instance)
>and so is it out of line to expect a patch for this??

Don't count on one.  Only a small number of Glide games do edge
AA.  And Papyrus seems to optimize for Rendition.

Crank up the resolution and unfocus your monitor.  :->

-- 
David Ripton    dripton@netcom.com
spamgard(tm): To email me, put "geek" in your Subject line.
