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From: "Murch" <murchman@yahoo.com>
Subject: Re: Where to race online with F1RS?
Message-ID: <9197ce$e13f.329@ATL-NEWS>
Date: Thu, 24 Sep 1998 14:19:13 -0400
References: <9177ce$f1629.151@ATL-NEWS> <Ezsvtn.HIu@cix.compulink.co.uk>
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I'm looking more at Internet play, not modem to modem.


"Peter Gagg" wrote in message ...
>In article <9177ce$f1629.151@ATL-NEWS>, murchman@yahoo.com (Murch)
>wrote:
>
>> I have just started playing F1RS and was wondering how do you race
>> online?
>> It says it supports IPX/SPX but not TCP/IP.
>
>You need MS DUN (dial up networking) to be installed on both pc's,
>and
>one of the pc's has to have the plus pack (I think?) to enable dial
>up
>server (under the connection menu in DUN).
>
>One pc goes into DUN & sets up a new connection, say call it "f1rs",
>go into the new f1rs icon via right clicking on it and selecting
>properties, then under general, type in the tel no' of the other
>person. Under server types select ppp/win95/win nt, untick all the
>advanced options (even software compression) and under allowed
>network
>protocols select only the ipx box, none of the others, leave the
>scripting screen blank.
>
>The *other* pc goes into DUN and selects connections/dial up server,
>and clicks on the server types button, then select ppp/win95/win nt,
>and untick the advanced option (even software compression). Then
>select ok, and select allow caller access, and sit back and wait for
>your friend (at the other pc) to call.
>
>NB:- make sure you have file sharing enabled on both pc's or it will
>not work!
>
>When the phone rings your pc's should connect automatically, and you
>should then both go into f1rs and select multi player at the start.
>
>The person dialling into the other player has to "create" a game on
>entering f1rs (multiplayer), and the other player must then attempt
>to
>"join" the created game.
>
>It seems the person "creating" the game must do so, *before* the
>other
>player tries to "join" (obvious really?) or else the game goes around
>in circles and does not connect each player. Therefore the person
>joining should wait a few seconds before attempting to join, to give
>the other player time to create the game. So careful timing and
>synchronisation of watches is required?
>
>Thats it really, once the game has been created, and the other player
>has joined, away you go, have fun...........
>
>I've tried this successfully now, (with two players) and there was no
>noticeable lag at
>all, and it was great fun, go for it.......
>
>8-)
>
>*Peter*    8-)
>(NB: remove asterix to e-mail)
>



