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From: pjgtech@cix.compulink.co.uk ("Peter Gagg")
Subject: Re: Where to race online with F1RS?
Message-ID: <Ezsvtn.HIu@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <9177ce$f1629.151@ATL-NEWS>
Date: Thu, 24 Sep 1998 18:10:34 GMT
Lines: 58
Xref: news.jprc.com rec.autos.simulators:43510

In article <9177ce$f1629.151@ATL-NEWS>, murchman@yahoo.com (Murch) 
wrote:

> I have just started playing F1RS and was wondering how do you race 
> online?
> It says it supports IPX/SPX but not TCP/IP. 

You need MS DUN (dial up networking) to be installed on both pc's, 
and 
one of the pc's has to have the plus pack (I think?) to enable dial 
up 
server (under the connection menu in DUN).

One pc goes into DUN & sets up a new connection, say call it "f1rs", 
go into the new f1rs icon via right clicking on it and selecting 
properties, then under general, type in the tel no' of the other 
person. Under server types select ppp/win95/win nt, untick all the 
advanced options (even software compression) and under allowed 
network 
protocols select only the ipx box, none of the others, leave the 
scripting screen blank.

The *other* pc goes into DUN and selects connections/dial up server, 
and clicks on the server types button, then select ppp/win95/win nt, 
and untick the advanced option (even software compression). Then 
select ok, and select allow caller access, and sit back and wait for 
your friend (at the other pc) to call.
 
NB:- make sure you have file sharing enabled on both pc's or it will 
not work! 
 
When the phone rings your pc's should connect automatically, and you 
should then both go into f1rs and select multi player at the start.

The person dialling into the other player has to "create" a game on 
entering f1rs (multiplayer), and the other player must then attempt 
to 
"join" the created game.

It seems the person "creating" the game must do so, *before* the 
other 
player tries to "join" (obvious really?) or else the game goes around 
in circles and does not connect each player. Therefore the person 
joining should wait a few seconds before attempting to join, to give 
the other player time to create the game. So careful timing and 
synchronisation of watches is required?

Thats it really, once the game has been created, and the other player 
has joined, away you go, have fun...........

I've tried this successfully now, (with two players) and there was no 
noticeable lag at 
all, and it was great fun, go for it.......

8-)

*Peter*    8-)
(NB: remove asterix to e-mail)
