Newsgroups: rec.sport.baseball
Path: cantaloupe.srv.cs.cmu.edu!rochester!udel!news.intercon.com!psinntp!asd.com!scott
From: scott@asd.com (Scott Barman)
Subject: Re: How to speed up games (marginally realistic)
Message-ID: <1993Apr23.182133.29170@asd.com>
Organization: American Software Development Corp., West Babylon, NY
References: <C5sHE2.LKF@ucdavis.edu> <m0nll6S-0000ahC@udcps3.cps.udayton.edu> <he82p38@zola.esd.sgi.com>
Date: Fri, 23 Apr 1993 18:21:33 GMT
Lines: 19

In article <he82p38@zola.esd.sgi.com> archer@elysium.esd.sgi.com (Archer (Bad Cop) Surly) writes:
>In <m0nll6S-0000ahC@udcps3.cps.udayton.edu> mbohler@udcps3.cps.udayton.edu (Michael Bohler) writes:
>
>*To really speed up the game umps need to START CALLING STRIKES the way
>*they used to.  I'm talking about making the strike zone start at the
>*knees and go up to the top of the letters.  Forget this "the strike zone
>*is in the general area of the groin".  A lot less 3-and-2 counts and a
>*quicker game. 
>
>They tried that in the '60's and people stopped coming to the ballparks 
>in droves, as offense suffered immensely.

They lowered the mound first (before the 69 season).  The shrinkage of
the strike zone didn't start until the mid-70s.
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