Newsgroups: comp.graphics
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From: dstampe@psych.toronto.edu (Dave Stampe)
Subject: Re: Fast polygon routine needed
Message-ID: <1993Apr21.133937.4201@psych.toronto.edu>
Keywords: polygon, needed
Organization: Department of Psychology, University of Toronto
References:  <C5nF8t.Gsq@news.cso.uiuc.edu> <quan.735364676@sol>
Date: Wed, 21 Apr 1993 13:39:37 GMT
Lines: 27

sol.surv.utas.edu.au (Stephen Quan) writes:

>>>>[...], but I'm looking for a fast polygon routine to be used in a 3D game.
>>>A fast polygon routine to do WHAT?
>>To draw polygons of course.  Its a VGA mode 13h (320x200) game, [...]
>
>Hi, I've come across a fast triangle fill-draw routine for mode 13h.  By
>calling this routine enough times, you have a fast polygon drawing routine.
>
>I think I ftp'ed from wuarchive.wustl.edu:/pub/MSDOS_UPLOADS/programming.
>I have a copy of it so I reupload it there.  The triangle.txt file has this
>to say :
>
>>  C and inline assembly source for a VGA mode 13h triangle drawer.
>
Another source:  There's a poly blitter for mode y (mode x in 320x200)
at sunee.uwaterloo.ca.  Also there is REND386, an even faster 3D
renderer with VR extensions.


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| My life is Hardware,                    |         Dave Stampe          | 
| my destiny is Software,                 | dstampe@psych.toronto.edu    |
| my CPU is Wetware...                    | dstampe@sunee.uwaterloo.ca   | 
| Am I a techno-psychologist, or just a psycho-engineer ??               |
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