CMPSCI Theory Seminar

Pebbling and Input/Output Complexity

Matt Yurkewych, UMass Amherst

6 May 2003

(re-rescheduled!)

4:00 p.m., Room 142 Computer Science Building

Some computations, when performed on a machine with a fixed amount of "fast" memory, must be decomposed into smaller computations. Accordingly, intermediate results must be stored in "slow" memory and retrieved later in the computation. A two-pebble game was introduced by Hong and Kung in order to model this phenomenon and produce lower bounds on the number of such transitions required by certain computations. Some basic results from their paper will be presented, along with some background material on pebbling.










Last modified 8 April 2003