Newsgroups: comp.graphics
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From: osprey@ux4.cso.uiuc.edu (Lucas Adamski)
Subject: Re: Fast polygon routine needed
Date: Sat, 17 Apr 1993 22:17:17 GMT
Message-ID: <C5nF8t.Gsq@news.cso.uiuc.edu>
References: <C5n3x0.B5L@news.cso.uiuc.edu> <1993Apr17.192947.11230@sophia.smith.edu>
Sender: osprey@ux4.cso.uiuc.edu
Keywords: polygon, needed
Organization: University of Illinois at Urbana-Champaign
Lines: 11

In article <1993Apr17.192947.11230@sophia.smith.edu> orourke@sophia.smith.edu (Joseph O'Rourke) writes:
>In article <C5n3x0.B5L@news.cso.uiuc.edu> osprey@ux4.cso.uiuc.edu (Lucas Adamski) writes:
>>This may be a fairly routine request on here, but I'm looking for a fast
>>polygon routine to be used in a 3D game.
>
>	A fast polygon routine to do WHAT?

To draw polygons of course.  Its a VGA mode 13h (320x200) game, done in C and
ASM.  I need a faster way to draw concave polygons that the method I have right
now, which is very slow.
	 //Lucas.
