#include #include "prelude.h" using namespace fcpp; using std::cout; using std::endl; int f( int x ) { cout << "Executing f(" << x << ")" << endl; return x; } template void test( List l ) { cout << "Top of test(), about to get first element" << endl; at(l,0); cout << "After demanding first element" << endl; at(l,1); cout << "After demanding second element" << endl; at(l,2); cout << "After demanding third element" << endl; } int main() { // illustrates laziness of map() List k=map(ptr_to_fun(&f), enumFromTo(0, 9)); test(k); cout << "----------------------------------" << endl; // illustrates how to make calls to map() totally lazy List l=curry2(map,ptr_to_fun(&f),enumFromTo(0, 9)); test(l); cout << "----------------------------------" << endl; // illustrates eagerness of reverse() List m=map(ptr_to_fun(&f), enumFromTo(0, 9)); m=reverse(m); test(m); cout << "----------------------------------" << endl; // easy way to change behavior: reorder map/reverse calls List n=reverse(enumFromTo(0, 9)); n=map(ptr_to_fun(&f),n); test(n); cout << "----------------------------------" << endl; // hard/unusual way to change behavior: store thunks, not ints List > o = map( compose(construct1 >(), curry2(curry1,ptr_to_fun(&f))), enumFromTo(0, 9) ); o = reverse(o); test(o); cout << "About to _compute_ first element" << endl; at(o,0)(); cout << "About to _compute_ second element" << endl; at(o,1)(); cout << "About to _compute_ third element" << endl; at(o,2)(); // illustrates general transform for data-laziness { cout << "---" << endl; int x = 3; x = f(x); x = f(x); cout << "foo" << endl; cout << x << endl; } { cout << "---" << endl; Fun0 x = const_(3); x = compose(ptr_to_fun(&f),x); x = compose(ptr_to_fun(&f),x); cout << "foo" << endl; cout << x() << endl; } }